Foxityraptor

Foxityraptor is one of the antagonists in Five Nights at Jurassic Park/World, based on a Velociraptor. Like the other dinotronics, he moves during the night for unknown reasons and attempts to kill the night guard.

Appearance
Foxityraptor is a red velociraptor, with brown legs, an eyepatch, hook and tears along his body. He appears to have been decomissioned for a long time, as the other dinotronics are not in such a state.

Personality
Foxityraptor does not like to move around much, staying in his paddock for most of the time. He only moves when the cameras are off, implying that he doesn't like anyone seeing what he is up to. However, when he can, he will strike at any time he can, and will not go to any location which takes him further away from his destination.

Five Nights at Jurassic Park/World
Foxityraptor stays in the Foxityraptor Paddock for most of the game, unlike the other dinotronics. He simply advances through a few phases:


 * Phase 1: closed curtain, nothing is visible. This is the initial phase he starts in. There is nothing to worry about.
 * Phase 2: curtain slightly open, hand and eye is visible. Sometimes on later nights this is the phase he starts in. Foxityraptor is still quite far away, and there are usually bigger priorites at this point, although you should check the paddock every now and then, more so in the later nights.
 * Phase 3: curtain slightly more open, whole face is visible and one foot, background details are also slightly visible. Frequent monitoring is recommended, as there are only a few more phases before attack, which can go by relatively quickly.
 * Phase 4: curtains almost fully open, full body is visible and the background details are quite visible. Foxityraptor is now just one phase away from attacking, and a heavy eye should be kept on him, and you should only switch cameras if absolutely necessary. In this phase, there is a slight difference in position of Foxityraptor depending on whether he will take the door or the window.
 * Phase 5: curtains completely open, background visible and no Foxityraptor. If you see this and hear a growling noise, immediately close the left door and switch to the hall camera. If you do not hear the growling noise, seal the window and do the same thing. Do not seal the window if you know that he will take the door, as you will be killed by him instantly if you do so.

Unlike Foxy from Five Nights at Freddy's, in which simple camera usage will keep him at bay, you have to view the paddock in order to stop Foxityraptor.